


New ratchet and clank game series#
Apart from a ton of new gadgets and weapons - and some new tricks and skills - a lot of familiar staples of the series have returned. Successfully completing these areas - called Netherverses - open up new locations for he and Ratchet to explore. Players will control him directly in puzzle-heavy 2D platforming sections somewhat reminiscent of the lesser-known downloadable game Pid. Into the Nexus revolves heavily around the idea of what are, in essence, alternate dimensions, and when Clank is deployed in one of these areas, he gets to go to work. Thugs-4-Less?!Clank also has an all-new function in addition to some of his returning moves (such as giving Ratchet the ability to long jump, high jump, and glide). It won’t be long before you’re connecting several portals together at once, all while under a strict time limit, in order to cross wide chasms and other dangerous obstacles. What’s cool about the Grav Tether is that the puzzles that demand its use become more complex as time goes on. With it, Ratchet can attach portals strewn about the environment, creating beams that will transport him seamlessly from one portal to another. Ratchet also has a non-offensive device at his disposal, an extremely useful gadget called the Grav Tether. It’s an amazingly fitting, totally insane Ratchet weapon, and from the looks of it, it appears extremely useful during the heat (heh) of battle. Better yet, the weapon plays Jingle Bells while it’s working its magic.

When Ratchet employs the aptly-named gun, all enemies it hits will turn into snowmen. The Fusion Grenade is a little more straight-forward: it’s an arc-thrown explosive that does major area-of-effect damage.īeware.The strangest - and funniest - weapon of them all, however, is the Winterizer. The Vortex Grenade creates black holes that raise nearby foes into the air and force them to helplessly revolve around the black hole while Ratchet picks ‘em off from afar (it‘s also useful to coerce armored enemies from stationary, defensive positions like gun turrets). Into the Nexus also contains two types of grenades: the Vortex Grenade and the Fusion Grenade. Another weapon, the Repulsor, will leave bad guys suspended in midair when deployed, again giving Ratchet the time he needs to attack without being damaged by the opposition. When deployed, it scares enemies, forcing them to either flee or to attack the box, giving Ratchet an angle to strike his foes. One such weapon is called the Nightmare Box, which is really more of a distraction than an actual weapon. Sure, Ratchet has some of his typical weapons - his sidearm called the Omniblaster and his signature melee weapon, for instance - but there are a bunch of new tools at his disposal that are worth noting. Yerek is your typical Ratchet & Clank locale - a temperate place inhabited by bumbling, heavily-armed enemies - and it’s here that I got my very first glimpse of Ratchet’s new, incredibly wacky arsenal. Following Vendra and Neftin Prog’s escape, Ratchet & Clank arrive at a planet called Yerek.

They then segued what they learned (or re-learned) into their new project, which isn’t only designed to give longtime Ratchet fans what they crave, but to explore the “darkness of space.” While Into the Nexus is very humorous, as all Ratchet games are, Allgeier thought it would be “fun to take in a spookier direction” with its newest entry. They're back!As such, Allgeier wanted to “make Ratchet feel like Ratchet again.” To accomplish this goal, he and his team made a prototype stage - a “jungle gym,” as he described it - to get Ratchet’s quintessential feel just right. Allgeier said that doing a “family” and “competitive” game, respectively, allowed his team to finally “do something different,” but Into the Nexus allows them to go back in an old-school direction.
New ratchet and clank game full#
All 4 One and Full Frontal Assault were enjoyed by some and criticized by others, but it can’t be disputed that neither was a traditional, true-to-form Ratchet & Clank game. Long-time Insomniac employee and the visionary behind the Ratchet & Clank series, Brian Allgeier, noted that “the time was right to come back to the core series” with Into the Nexus after he'd spent time on Fuse. This leaves Ratchet and Clank alone and stranded in the scariest sector of space they’ve ever visited. This voyage brings our favorite lombax-and-robot duo to haunted space, however, and while in the process of bringing his foes to lock-up, they escape Ratchet’s grasp. Into the Nexus begins with Ratchet and Clank transporting twin villains Vendra and Neftin Prog to a location known as the Vartax Detention Center.
